WebcamCanvas simplifies initializing a WebRTC feed and rendering it to a canvas it includes its own requestAnimationFrame loop using Animitter, providing start(), stop() and events for 'update', 'start', 'stop' etc
get the image data from the canvas
ImageData
update the rendering to the canvas
WebcamCanvas simplifies initializing a WebRTC feed and rendering it to a canvas it includes its own requestAnimationFrame loop using Animitter, providing start(), stop() and events for 'update', 'start', 'stop' etc