Dispatched when an inputs properties have changed
Dispatched when an input's controls modal closes
Dispatched when an input's controls modal opens
Dispatched when the input is beginning to initialize and load itself
Dispatches every time there is a new value from the input
Dispatched when the input has completed initializing itself
Dispatched when the input has been stopped
Dispatched every time theres an update, this is 60fps for webcams
Returns true or false depending on how event was initialized. True if event goes through its target's ancestors in reverse tree order, and false otherwise.
Returns true or false depending on how event was initialized. True if event invokes listeners past a ShadowRoot node that is the root of its target, and false otherwise.
Returns the object whose event listener's callback is currently being invoked.
Returns any custom data event was created with. Typically used for synthetic events.
Returns true if event was dispatched by the user agent, and false otherwise.
Returns the object to which event is dispatched (its target).
Returns the event's timestamp as the number of milliseconds measured relative to the time origin.
Returns the type of event, e.g. "click", "hashchange", or "submit".
Invoking this method prevents event from reaching any registered event listeners after the current one finishes running and, when dispatched in a tree, also prevents event from reaching any other objects.
When dispatched in a tree, invoking this method prevents event from reaching any objects other than the current object.
Every event coming from an AbstractInputElement